Xreal 1S vs Viture Beast: Which is Better?

You want the simplest version of XR glasses: a huge private screen you can plug into your phone, handheld, or laptop, without strapping a heavy headset to your face. That’s the promise behind display-first XR glasses like the Xreal 1S and Viture Beast.

Both are built for the same core job, a big virtual screen powered by your device over USB-C, with no battery inside the glasses. The differences show up in the details you’ll feel fast: price, how big the screen seems (field of view), brightness in real rooms, text comfort for work, how stable the screen feels when you move, and how quickly you can adjust settings mid-session.

This Xreal 1S vs Viture Beast comparison breaks those trade-offs down so you can pick based on how you actually use your gear.

RELATED: ASUS ROG XREAL R1 vs Viture Beast XR: Which is Better?

Specification Comparison

SpecXreal 1SViture Beast
US price (Feb 2026)$449$549 to $550
Resolution and aspect1920×1200 (16:10)1200p-class (varies by mode)
Peak brightness700 nits1250 nits
Field of view (FoV)52 degrees58 degrees
Refresh rateUp to 120Hz (device dependent)Up to 120Hz (device dependent)
WeightAbout 82 to 85gAbout 78g
BatteryNone (powered by device)None (powered by device)
AudioBose-tuned speakers (model dependent), micsHarman speakers, mic
TrackingBuilt-in 3DoFBuilt-in 3DoF (VisionPair style stabilization), camera for future upgrades
6DoF pathOptional Eye camera accessoryNot active yet, camera suggests future roadmap
2D to 3D modeReal 3D (native), can drop to about 30 fpsImmersive 3D (often depends on app or source device)
CompatibilityUSB-C DisplayPort Alt Mode, hubs for SwitchUSB-C DisplayPort Alt Mode, docks for Switch

A few real-life implications to keep in mind:

  • Brightness changes where you can use them. 700 nits can work indoors and in many travel settings, 1250 nits gives you more headroom near windows and bright overhead lighting.
  • FoV controls the “theater” feeling. 58 degrees tends to feel more like a bigger screen pushed closer to your face, 52 degrees can feel more like a large TV across the room.
  • Aspect ratio matters for work. Xreal’s 16:10 gives you extra vertical space for docs, spreadsheets, and coding compared with 16:9 style layouts.

If you want another take on the same matchup before you buy, Android Central’s hands-on is a useful cross-check: Xreal 1S vs Viture Beast hands-on.

Display and comfort

The easiest way to think about both pairs is this: they’re portable monitors that happen to sit on your face. The “wow” moment is instant when you plug them into a Steam Deck on a flight or throw a movie up in a hotel room. The “keep” moment is whether you still like them after an hour, when your eyes start noticing edge blur, screen drift, glare, and fit.

Display and comfort: Xreal 1S vs Viture Beast

Viture Beast is tuned toward a bigger, more cinematic presentation. Many reviews and early hands-ons describe it as a massive screen experience (Viture even frames it as a 174-inch class view), paired with very bright micro-OLED panels and strong contrast that makes games and films pop.

Xreal 1S leans more “monitor-like.” The jump to 16:10 can feel small on paper, but in daily use it’s extra breathing room for menus, timelines, and text-heavy apps. It’s also lighter than a full headset by a mile, and it tends to disappear on your face the way sunglasses can, once you get the nose pads and arm angle right.

Comfort is still personal. Small fit issues get amplified when you’re staring at bright screens inches from your eyes. If you wear prescription glasses, plan for inserts. And if you’re sensitive to flicker or eyestrain, don’t assume “OLED” equals comfort, brightness settings and dimming behavior can matter.

For broader context on how today’s XR display glasses compare as a category, ZDNET’s roundup is a helpful baseline: best XR display glasses compared.

Brightness, color and contrast

If you use XR glasses mostly at night, both can look excellent. The gap shows up when you’re on the couch near a window, waiting at a gate under harsh lights, or trying to watch in a room with daylight bouncing off white walls.

Brightness, color and contrast: Xreal 1S vs Viture Beast

On raw numbers, the Beast has the advantage. 1250 nits gives you more punch, more perceived contrast, and more “this looks like a real screen” energy when ambient light fights you. It’s the kind of spec that helps you stop squinting and start relaxing.

Xreal 1S at 700 nits can still be very usable, because brightness is only half the battle. The other half is how well the lenses block the world. Both lines use electrochromic dimming (tint you can toggle), and when that tint is strong, it can make a lower-nit display feel more legible than you’d expect. The practical advice is simple: if you know you’ll use these in bright places, prioritize both peak brightness and lens dimming quality, not just one number.

Text clarity, edge blur and the aspect ratio trade-off

For productivity, clarity is less about “resolution” and more about how the optics behave across the whole image. You can have a sharp center and still hate the experience if the edges smear, fringe, or warp when you try to read side panels.

Xreal 1S earns points here because of its 16:10 layout and a presentation that many people describe as cleaner for text and UI. That extra vertical space is real when you’re in Google Docs, Notion, Slack, or a browser with toolbars stacked on top of content. Also, a reminder that helps set expectations: higher resolution doesn’t automatically mean sharper text if pixel density is similar and the optics are the limiter.

Viture Beast pushes for a wider, bigger-feeling view, and that can be fantastic for games and movies. The trade-off some users notice is that edge clarity can be less forgiving for tiny icons and small UI elements, especially when you stretch a desktop workspace wide. If you mostly want a “monitor replacement” for writing and spreadsheets, that difference can matter more than FoV.

Tracking, controls and software

Tracking is where XR glasses stop feeling like a floating phone screen and start feeling like a display that exists in your space.

Both Xreal 1S and Viture Beast offer built-in 3DoF (three degrees of freedom). In plain terms, that means you can pin a screen in place so it doesn’t follow every head turn. You look left, the screen stays where you anchored it, like a TV mounted in the air. For travel and long sessions, that reduces the “screen stuck to your face” feeling that older glasses had.

Tracking, controls and software: Xreal 1S vs Viture Beast

Setup is also part of tracking. With both pairs, your first win is getting fit right (nose pads, temple angle). Your second win is learning how to quickly reset, re-anchor, and adjust size so you don’t spend your session fighting the UI.

Software matters most when you want more than mirroring. Multi-monitor layouts, ultrawide modes (like 32:9), and deeper tracking options often live inside companion apps. Viture’s SpaceWalker is a good example of this approach, it can turn the glasses into a wide virtual monitor for Mac and Windows, which is great when you’re working in a cramped seat.

For a deeper “which one wins” breakdown from an XR-focused outlet, Next Reality tracks the same practical questions: Xreal 1S vs Viture Beast comparison.

3DoF anchored screen

Most of the time, 3DoF is the feature you’ll use daily. It’s what makes a pinned movie watchable and a pinned desktop tolerable when you shift in your chair.

Viture Beast puts a lot of identity into stable anchoring and on-device control, and it also includes a camera that points to future upgrades. Today, the core expectation should stay grounded: you’re buying it for strong 3DoF with a big cinematic feel, not for full “walk around the screen” spatial computing.

3DoF anchored screen: Xreal 1S vs Viture Beast

Xreal 1S takes a clearer path to 6DoF through an add-on Eye camera accessory. 6DoF (six degrees of freedom) is what you care about if you want to move forward and back, stand up, and treat the screen more like an object in the room. That’s useful for certain workflows like spatial prototyping, 3D work, and setups where you physically move around.

For most people, it’s simpler: if you’re gaming, watching movies, or doing typical travel productivity, 3DoF is enough and keeps the whole setup lighter and less fussy.

If you want extra context on Xreal’s ecosystem and how their higher-end models handle display and spatial features, this background piece can help: Xreal One Pro AR Glasses Review.

Buttons and quick modes

This is where your day-to-day satisfaction often lives. When you’re on a plane and the cabin lights change, you don’t want a settings scavenger hunt.

Viture Beast is designed around on-glasses control. Many functions sit right on the frames: switching spatial modes, adjusting brightness and volume, using quick “side mode” to shrink the screen off to the side so you can see the real world clearly, and fast toggles that make the glasses feel more like a wearable monitor than a phone accessory. That speed is a quiet benefit that adds up over weeks.

Xreal 1S tends to rely more on an on-screen display menu and simpler quick controls. It still works, and many people like the “monitor settings” feel, but it can take more button presses to get to the same outcome, depending on what you’re trying to do.

If you regularly switch between “locked screen for focus” and “small screen for awareness,” the Beast approach can feel faster. If you mostly set it once and watch, Xreal’s approach can be perfectly fine.

Gaming and movies

Your best pick changes based on what you do most. Specs don’t matter equally across gaming, entertainment, and productivity. Think of it like choosing between two great backpacks: one has more pockets and quick-access zips, the other is lighter and costs less, both carry your stuff.

Gaming on handhelds and consoles

For handheld gaming, both pairs deliver the same core upgrade: you stop hunching over a small screen and start playing on something that feels huge. If you can hit 90Hz to 120Hz from your device, motion feels smoother and input feels more direct, especially in racers and action games.

Viture Beast tends to feel more immersive because of its wider FoV (58 degrees) and higher brightness headroom. That helps in bright rooms and makes colorful games look bold. It can also be easier to adjust mid-game because the frame controls are built for quick changes.

Xreal 1S can be the better match for UI-heavy games if you care about a cleaner, more “monitor-ish” image and the extra vertical space from 16:10. It’s also cheaper, and as of February 2026, $449 is a strong value for this category.

One compatibility note that saves frustration: many XR glasses need a hub or dock for Nintendo Switch because the Switch doesn’t output video over USB-C the same way a laptop does. Xreal even sells its own hub option, so plan for that accessory cost if Switch is part of your plan.

Gaming and movies: Xreal 1S vs Viture Beast

Movies and 2D to 3D modes

Both brands offer “make it 3D” features, but they behave differently.

Xreal’s Real 3D is native and easy to enable, which makes it a fun switch for travel viewing. The trade-off is that real-time conversion can drop performance, some reports peg it around 30 fps, which can look jittery on fast motion.

Viture’s Immersive 3D can feel smoother depending on how it’s processed and what app or device you’re using. It can be impressive on normal video, the kind of content where a subtle depth effect feels like a bonus, not a gimmick.

The simple rule: try 3D modes for movies, slow-paced content, and casual viewing. Skip them for competitive gaming and anything where frame rate is the whole point.

If you want a current snapshot of Beast positioning and early impressions in the wider gadget press, Geeky Gadgets has a recent overview: Viture Beast XR display glasses review.

Pros and cons

Xreal 1S strengths

  • Best price-to-features at $449.
  • 16:10 can feel better for work and browsing.
  • Real 3D is built-in and easy to toggle.

Xreal 1S weaknesses

  • Lower peak brightness than Beast.
  • Add-ons can raise your total cost (hub for Switch, Eye camera for 6DoF).

Viture Beast strengths

  • Very high brightness and a more cinematic feel.
  • Wider FoV can feel more immersive in games and movies.
  • Lots of useful on-frame controls, including quick “side mode” behavior.

Viture Beast weaknesses

  • Higher price, typically around $549 to $550.
  • Prescription users should plan for inserts, there are no built-in myopia dials.
  • Some setups can be pickier about port placement and cable routing, since the USB-C port sits on one side.

Who is it for?

If you want a clean buying decision, match the glasses to your habits:

  • The budget-conscious traveler: Xreal 1S makes sense if you want strong value, easy plug-in use, and a screen that behaves like a tidy portable monitor.
  • The power user who wants the biggest view: Viture Beast fits if you care most about brightness, FoV, and fast on-glasses control changes.
  • The productivity-first buyer: Xreal 1S is often the safer bet if your day includes lots of text and UI, and you want that 16:10 workspace.
  • The entertainment-first buyer: Beast is hard to ignore if you want a more “private theater” vibe and you watch in brighter places.

Xreal 1S vs Viture Beast FAQ

Which is cheaper today, Xreal 1S or Viture Beast?

You’ll usually pay about $449 for Xreal 1S and about $549 for Viture Beast, so Xreal saves you roughly $100 for a similar core concept.

Which one looks better for movies, contrast, and brightness?

If you want the brightest image, Beast wins, it’s rated up to 1,250 nits and uses Sony micro-OLED for deep blacks. Xreal 1S is about 700 nits.

Which is better for reading text, docs, and spreadsheets?

Xreal 1S is a safer pick for productivity because it uses a 16:10, 1920×1200 display that gives you extra vertical space for web pages and spreadsheets.

Do both glasses support 2D-to-3D conversion for video?

Yes. Xreal 1S has Real 3D, and Beast has Immersive 3D. Xreal’s effect can be fun, but it may drop video to around 30 fps.

How do stabilization and 3DoF screen pinning compare?

Beast has built-in 3DoF with hardware-level stability (VisionPair) so you can pin a screen in space. Xreal 1S is also strong on stabilization, with faster setup.

Which is more comfortable for long sessions and travel?

Xreal 1S is lighter at around the mid-80 gram range, while Beast is about 88g. In practice, fit and nose pads matter as much as weight.

What are the key trade-offs in field of view?

Beast is quoted at about 58 degrees FOV, which helps the screen feel huge (about a 174-inch view). Xreal 1S is around 52 degrees FOV.

Which is easier to control without opening an app?

Beast puts lots of controls on the frames, including quick mode switching and a Side Mode that moves the screen aside. Xreal 1S also uses multiple physical buttons.

Conclusion

If you’re trying to choose one pair and stop thinking about it, anchor your decision to where you’ll use them most. Xreal 1S is the smarter buy when value and a clean monitor-like view matter, and when you want a more plug-and-play feel at $449. Viture Beast makes more sense when you want the biggest, brightest, most cinematic presentation, and you